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Can wikis be part of scientific inquiry in qualitative methods? Performing embodied experiences of knowing and representing- S. J. (Sandy) Schaeffer: He was part of a College of Education team that presented on their classroom experience using Wiki technology as students. (International Qualitative Inquiry Conference, Urbana, IL, May 3-5, 2007) Moving Beyond the Talk: Let the Games Begin- Kristy Conger, Joanne Gikas: This workshop focuses on showing what gaming and simulation really has to offer your instruction by providing strategies to identify types of games that can be used in instruction as well as discussing the significance of gaming and simulation and the instructional value of this type of learning strategy. (Instructional Technology Conference, Middle Tennessee State University, Murfreesboro, TN, April 1-3, 2007) (Download workshop materials- PowerPoint and PDF) A qualitative exploration of faculty motivation with respect to teaching innovation- S. J. (Sandy) Schaeffer: Poster presentation at the 2006 Annual Meeting. (International Society for the Scholarship of Teaching & Learning (ISSOTL), Washington, DC, November, 2006) How to Help the Digital Natives From Becoming Restless...Providing Some Direction- Joanne Gikas: This presentation focuses on the technology expectations of digital natives and evaluating effective forms of instructional technologies that can be implemented into the learning environment. (Women in Higher Education in Tennessee, Dickson, TN, October 13, 2006) (Download PowerPoint) UMdrive: Web-based file storage using Xythos- S. J. (Sandy) Schaeffer: Panel discussant at the 2006 Annual Conference. (EDUCAUSE, Dallas, Texas, October, 2006) Look, Listen, Learn: Collaboration in the 21st Century- Joanne Gikas, Corey Ray, Ramsan Varghese, Roy Bowery: This presentation focuses on The University of Memphis use of desktop collaboration to share knowledge and experiences among academics and professionals. Experience it first-hand at EDUCAUSE. (EDUCAUSE- Midwest Regional Conference, March 2006, Tuesday, March 14, 1:30 p.m. - 2:30 p.m.) (Abstract; Read about the Study Summary) Creation of the first University of Memphis e-Dissertation - James Penrod, Roy Bowery: Presentation on the process and collaboration between various departments in the creation of the University of Memphis' first electronic dissertation and our new service for publishing such dissertations and theses on the Internet (http://etd.memphis.edu) . (UofM Faculty Seminar, April 22, 2005, "Instructional Leadership Through Technology & Classroom Innovation") (Download PowerPoint) Creating the First eDissertation at the University of Memphis - Jeff Kirk, James Penrod, Roy Bowery: Presentation on the process and collaboration between various departments in the creation of the University of Memphis' first e lectronic dissertation and our new service for publishing such dissertations and theses on the Internet (http://etd.memphis.edu) . (Tenth Annual Instructional Technology Conference, Middle Tennessee State University, Building Communities of Learners, April 3-5, 2005) (Download PowerPoint) Input...Outcome: Using Technology in the Learning Environment- Joanne Gikas and Corey Ray: This presentation focuses on the planning process of integrating technology into the classroom covering areas related to learning goals, technical requirements and evaluating the outcome as it relates to the learner. (EDUCAUSE- Midwest Regional Conference, March 2005) (Download: PowerPoint- Automated Presentation; Adobe Acrobat pdf- A Practical Guide) How to Create a VCoP- Joanne Gikas and Sandy Schaeffer: Virtual communities of practice (VCoPs), a 2004 NLII key theme, can be an effective way to interactively engage with others to better define and understand common concerns and interests. What are the issues in initiating a VCoP? How do student and faculty VCoPs differ? (EDUCAUSE- Midwest Regional Conference, March 2005) (Download: Powerpoint- Presentation) Integrating Video Games in the Classroom: Where to Begin?- Joanne Gikas & Rick Van Eck: You've bought into the idea that games can effectively be used in the classroom, but how do you integrate commercial games into instruction without sacrificing learning outcomes? This session will present a model that draws on instructional design/technology integration theories to assist in integrating commercial games for learning. (2004 NLII Annual Meeting, New Learning Ecosystems, San Diego, CA, January 25-27, 2004) (Adobe Acrobat pdf- Presentation, Handout) Gaming theory as a teaching tool at all levels- Joanne Gikas & Rick Van Eck: Gaming and simulation can be used at all levels of teaching and learning. This presentation will demonstrate some of the possibilities. (techsposiUM: Improving Education and Health Through Information Technology: Global and Local Strategies, An International Multidisciplinary Conference, FedEx Institute of Technology, University of Memphis March 30-31, 2004) (Adobe Acrobat pdf- Presentation)
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