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Last modified: 07/10/2008 15:35:54
Games and Simulations
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Here is a list of a variety of games and simulations that might be of interest (Return to Game On home):

The Stock Market Game Worldwide
http://www.smg2000.org

“The Stock Market Game gives students the chance to invest a hypothetical $100,000 in a real-time portfolio.  They think they're playing a game.  You know they're learning economic and financial concepts they'll use for the rest of their lives.”

Start Here Go Places
http://www.startheregoplaces.com

  • The Turnaround Game:  You are a CPA in charge of saving a CD manufacturer in jeopardy of going out of business
  • Money Means Business:  Chose from a list of top companies (Nike, Pepsi, etc)  and help shape and implement corporate strategy
  • Bizz Fun:  Start out as an entry level Financial Analyst and manage your company's finances wisely in order to advance up the corporate ladder and increase the company’s profits.

Parade of Games in Powerpoint
http://facstaff.uww.edu/jonesd/games/index.html

“The Parade of Games web site was created to provide educators and trainers with easy-to-assemble educational games in a technology enhanced environment to support key learning points.  The site demonstrates the creative use of popular game shows and other familiar games to reinforce learning.”

Knowledge Matters
http://www.knowledgematters.com

  • Virtual Business – Retailing:  “Virtual Business - Retailing 2.0 is a software-based simulation of a convenience store that motivates your students to want to learn more about business and marketing. Empower your students with control over pricing, promotion, merchandising, market research, and more. Offer your students an exciting educational experience with hands-on control over the management and marketing of a business. Virtual Business - Retailing 2.0 is based on research funded by the U.S. Department of Education and is the most realistic, visual business simulation available.”
  • Virtual Business – Sports:  “Attract students to your marketing or entrepreneurship class with our brand new simulation Virtual Business - Sports. This highly visual computer simulation of a football franchise lets students handle promotion, develop ticket pricing strategies, evaluate stadiums and city locations, control stadium operations and staffing, find sponsors and licensing deals, and more. Virtual Business - Sports is ideal for teaching Sports and Entertainment Marketing, Sports Management, or for adding a sports module to your marketing or entrepreneurship class.”
  • Virtual Business – Management:  “Virtual Business - Management 2.0 is a multiplayer-capable, software-based simulation that teaches management and supervision. As managers of a growing distribution business, your students will supervise simulated employees in nine jobs, ranging from forklift drivers to systems administrators. Challenge them to read resumes critically and choose the best people for their business. Keep your students totally engaged with management challenges such as labor shortages, strikes, problem employees and industrial accidents.”
  • Virtual History:  “Virtual History is a suite of social studies simulations designed to make teaching easier. Knowledge Matters plans to release a series of Virtual History simulations to cover the breadth of social studies education. Topics that we plan to cover include Ancient Egypt, China, Rome and Greece, Early American Settlements, westward expansion, World War II, the Cold War, and more.”

simSchool
http://www.simschool.org

“simSchool is a fun and easy-to-use classroom simulation where teachers can practice their teaching skills and get immediate feedback on how their selected teaching strategies affect student learning!”

Quest Atlantis
http://atlantis.crlt.indiana.edu/

“Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks.  Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.  It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae.  A Quest is an engaging curricular task and designed to be entertaining yet educational.” 

“Each Quest is connected to local academic standards and to our team’s commitments.  Completing Quests requires that members participate in real-world, socially and academically meaningful activities, such as conducting environmental studies, researching other cultures, calculating frequency distributions, analyzing newspaper articles, interviewing community members, and developing action plans.”

“QA can be integrated into many settings, including classrooms, after-school programs, public libraries, and museums.”

National Budget Simulation
http://www.budgetsim.org/nbs/

“This simple simulation should give you a better feel of the trade-offs which policy makers need to make in creating federal budgets and dealing with deficits.  This simulation asks you to adjust spending and tax expenditures in the 2006 budget proposed by the White House in order to achieve either a balanced budget or any other target deficit. In order to make the choices we face in the budget clearer, we assume that you make the adjustments all in one year. According to the Congressional Budget Office, the 2006 fiscal deficit is projected to be $296 billion. This does not include the costs of the Iraq War, so in the simulation the deficit has been increased by $105 billion, the costs of the supplemental appropriations for Iraq and Afghanistan operation for fiscal 2005, for a total projected deficit of $401 billion. These costs and the associated deficits can be adjusted in the simulation based on your estimates of the likely continuing costs of the war or whether to scale back or end those operations.

The Simulation also allows you to adjust the costs of the 2001 and 2003 tax cuts, either cutting or canceling them to raise revenue, or increasing them to create larger tax cuts. It also allows you to increase or decrease tax expenditures, also known as tax deductions, credits or "loopholes." “

Orbiter
http://orbit.medphys.ucl.ac.uk/orbit.html

“ORBITER is a free flight simulator that goes beyond the confines of Earth's atmosphere. Launch the Space Shuttle from Kennedy Space Center to deploy a satellite, rendezvous with the International Space Station or take the futuristic Delta-glider for a tour through the solar system - the choice is yours. But make no mistake - ORBITER is not a space shooter. The emphasis is firmly on realism, and the learning curve can be steep. Be prepared to invest some time and effort to brush up on your orbital mechanics background. A good starting point is JPL's Space Flight Learners' Workbook.”

“For discussion with other Orbiter users, have a look at the Orbiter forum. More  information and resources for users and developers can be found under the Orbiter Wikipedia entry and the OrbiterWiki site, both maintained by the Orbiter community.”  http://en.wikipedia.org/wiki/Orbiter_%28sim%29

Discover Babylon
http://www.discoverbabylon.org/

“Mesopotamia's diverse contributions in writing, mathematics, literature, and law will come alive again in Discover Babylon©, a joint project of UCLA's Cuneiform Digital Library Initiative, the Federation of American Scientists Learning Technologies Project, and the Walters Art Museum. Located in what is now modern Iraq—Mesopotamia was the birthplace of written language, the first cities, the concept of the 360° circle and the 24-hour day, not to mention the earliest known laws and literature—yet its contributions are not well known to many Americans. Targeted at ages 12–16, Discover Babylon© will use sophisticated video gaming strategies and realistic digital environments to engage the learner in challenges and mysteries that can only be solved through developing an understanding of Mesopotamian society, business practices, and trade.”

Gamequarium
http://www.gamequarium.com

 “This site has online activities designed to teach phonics, fluency, vocabulary, and comprehension.  In addition, there are games that target subjects such as math, social studies, keyboarding, Spanish, and science.”  (Technology and Learning)

Virtual Astronaut
http://virtualastronaut.jsc.nasa.gov

“NASA’s Lyndon B. Johnson Space Center in Houston offers a free, online educational initiative called the Virtual Astronaut Program.  It’s an interactive, three dimensional web site designed for students in grades 5-8 that integrates existing  life-science research data and NASA educational products into a suite of instructional materials.  Activities include a “Complete the Skeleton” game, in which students put together all 206 bones in the adult human body; a topography hunt in which students locate Earth’s landmarks as viewed from space; a lesson and quiz on plants in space; and much more.  The site contains electronic activities, teacher’s guides, and teacher briefs that include space and life science content.  Educator guides help teachers with lessons on how astronauts purify their water in space, as well as solar power, neuroscience, microgravity, and more.  The site also provides several links to additional life and space science resources for educators.”  eSchool News

Genetic Science Learning Center
http://gslc.genetics.utah.edu

“Teachers looking for ways to teach about DNA and other topics in genetics and bioscience can turn to the Genetic Science Learning Center at the University of Utah’s website.  The site features several animations and activities for learning about DNA, cells, molecules, and other genetic topics.  Site visitors can virtually build a DNA molecule, transcribe and translate a gene, and see why a firefly’s tail glows.  Other activities include using DNA to solve a mystery, finding out how genetics is being used to save endangered species, and learning about stem cells, addiction, gene therapy, cloning, and genetically modified food.  In the “Make a Mad, Mad, Mad, Neuron” activity, students build their own monster neural circuits and must identify  the parts of each neuron before completing the activity.” eSchool News

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