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Here is a list of a variety of games and simulations that
might be of interest (Return to Game
On home):
The Stock Market Game Worldwide http://www.smg2000.org
“The Stock Market Game gives students the chance to
invest a hypothetical $100,000 in a real-time portfolio.
They think they're playing a game. You know they're
learning economic and financial concepts they'll use for the
rest of their lives.”
Start Here Go Places http://www.startheregoplaces.com
- The Turnaround Game: You are a CPA in charge of
saving a CD manufacturer in jeopardy of going out of
business
- Money Means Business: Chose from a list of top
companies (Nike, Pepsi, etc) and help shape and
implement corporate strategy
- Bizz Fun: Start out as an entry level Financial
Analyst and manage your company's finances wisely in order to
advance up the corporate ladder and increase the
company’s profits.
Parade of Games in Powerpoint http://facstaff.uww.edu/jonesd/games/index.html
“The Parade of Games web site was created to provide
educators and trainers with easy-to-assemble educational games
in a technology enhanced environment to support key learning
points. The site demonstrates the creative use of popular
game shows and other familiar games to reinforce
learning.”
Knowledge Matters http://www.knowledgematters.com
- Virtual Business – Retailing: “Virtual
Business - Retailing 2.0 is a software-based simulation of a
convenience store that motivates your students to want to
learn more about business and marketing. Empower your
students with control over pricing, promotion, merchandising,
market research, and more. Offer your students an exciting
educational experience with hands-on control over the
management and marketing of a business. Virtual Business -
Retailing 2.0 is based on research funded by the U.S.
Department of Education and is the most realistic, visual
business simulation available.”
- Virtual Business – Sports: “Attract
students to your marketing or entrepreneurship class with our
brand new simulation Virtual Business - Sports. This highly
visual computer simulation of a football franchise lets
students handle promotion, develop ticket pricing strategies,
evaluate stadiums and city locations, control stadium
operations and staffing, find sponsors and licensing deals,
and more. Virtual Business - Sports is ideal for teaching
Sports and Entertainment Marketing, Sports Management, or for
adding a sports module to your marketing or entrepreneurship
class.”
- Virtual Business – Management: “Virtual
Business - Management 2.0 is a multiplayer-capable,
software-based simulation that teaches management and
supervision. As managers of a growing distribution business,
your students will supervise simulated employees in nine
jobs, ranging from forklift drivers to systems
administrators. Challenge them to read resumes critically and
choose the best people for their business. Keep your students
totally engaged with management challenges such as labor
shortages, strikes, problem employees and industrial
accidents.”
- Virtual History: “Virtual History is a suite
of social studies simulations designed to make teaching
easier. Knowledge Matters plans to release a series of
Virtual History simulations to cover the breadth of social
studies education. Topics that we plan to cover include
Ancient Egypt, China, Rome and Greece, Early American
Settlements, westward expansion, World War II, the Cold War,
and more.”
simSchool http://www.simschool.org
“simSchool is a fun and easy-to-use classroom
simulation where teachers can practice their teaching skills
and get immediate feedback on how their selected teaching
strategies affect student learning!”
Quest Atlantis http://atlantis.crlt.indiana.edu/
“Quest Atlantis (QA) is a learning and teaching
project that uses a 3D multi-user environment to immerse
children, ages 9-12, in educational tasks. Building on
strategies from online role-playing games, QA combines
strategies used in the commercial gaming environment with
lessons from educational research on learning and
motivation. It allows users to travel to virtual places
to perform educational activities (known as Quests), talk with
other users and mentors, and build virtual personae. A
Quest is an engaging curricular task and designed to be
entertaining yet educational.”
“Each Quest is connected to local academic standards
and to our team’s commitments. Completing Quests
requires that members participate in real-world, socially and
academically meaningful activities, such as conducting
environmental studies, researching other cultures, calculating
frequency distributions, analyzing newspaper articles,
interviewing community members, and developing action
plans.”
“QA can be integrated into many settings, including
classrooms, after-school programs, public libraries, and
museums.”
National Budget Simulation http://www.budgetsim.org/nbs/
“This simple simulation should give you a better feel
of the trade-offs which policy makers need to make in creating
federal budgets and dealing with deficits. This
simulation asks you to adjust spending and tax expenditures in
the 2006 budget proposed by the White House in order to achieve
either a balanced budget or any other target deficit. In order
to make the choices we face in the budget clearer, we assume
that you make the adjustments all in one year. According to the
Congressional Budget Office, the 2006 fiscal deficit is
projected to be $296 billion. This does not include the costs
of the Iraq War, so in the simulation the deficit has been
increased by $105 billion, the costs of the supplemental
appropriations for Iraq and Afghanistan operation for fiscal
2005, for a total projected deficit of $401 billion. These
costs and the associated deficits can be adjusted in the
simulation based on your estimates of the likely continuing
costs of the war or whether to scale back or end those
operations.
The Simulation also allows you to adjust the costs of the
2001 and 2003 tax cuts, either cutting or canceling them to
raise revenue, or increasing them to create larger tax cuts. It
also allows you to increase or decrease tax expenditures, also
known as tax deductions, credits or "loopholes." “
Orbiter http://orbit.medphys.ucl.ac.uk/orbit.html
“ORBITER is a free flight simulator that goes beyond
the confines of Earth's atmosphere. Launch the Space Shuttle
from Kennedy Space Center to deploy a satellite, rendezvous
with the International Space Station or take the futuristic
Delta-glider for a tour through the solar system - the choice
is yours. But make no mistake - ORBITER is not a space shooter.
The emphasis is firmly on realism, and the learning curve can
be steep. Be prepared to invest some time and effort to brush
up on your orbital mechanics background. A good starting point
is JPL's Space Flight
Learners' Workbook.”
“For discussion with other Orbiter users, have a look
at the Orbiter
forum. More information and resources for users and
developers can be found under the Orbiter
Wikipedia entry and the OrbiterWiki
site, both maintained by the Orbiter community.” http://en.wikipedia.org/wiki/Orbiter_%28sim%29
Discover Babylon http://www.discoverbabylon.org/
“Mesopotamia's diverse contributions in writing,
mathematics, literature, and law will come alive again in
Discover Babylon©, a joint project of UCLA's Cuneiform
Digital Library Initiative, the Federation of American
Scientists Learning Technologies Project, and the Walters
Art Museum. Located in what is now modern
Iraq—Mesopotamia was the birthplace of written language,
the first cities, the concept of the 360° circle and the
24-hour day, not to mention the earliest known laws and
literature—yet its contributions are not well known to
many Americans. Targeted at ages 12–16, Discover
Babylon© will use sophisticated video gaming strategies
and realistic digital environments to engage the learner in
challenges and mysteries that can only be solved through
developing an understanding of Mesopotamian society, business
practices, and trade.”
Gamequarium http://www.gamequarium.com
“This site has online activities designed to
teach phonics, fluency, vocabulary, and comprehension. In
addition, there are games that target subjects such as math,
social studies, keyboarding, Spanish, and science.”
(Technology and Learning)
Virtual Astronaut http://virtualastronaut.jsc.nasa.gov
“NASA’s Lyndon B. Johnson Space Center in
Houston offers a free, online educational initiative called the
Virtual Astronaut Program. It’s an interactive,
three dimensional web site designed for students in grades 5-8
that integrates existing life-science research data and
NASA educational products into a suite of instructional
materials. Activities include a “Complete the
Skeleton” game, in which students put together all 206
bones in the adult human body; a topography hunt in which
students locate Earth’s landmarks as viewed from space; a
lesson and quiz on plants in space; and much more. The
site contains electronic activities, teacher’s guides,
and teacher briefs that include space and life science
content. Educator guides help teachers with lessons on
how astronauts purify their water in space, as well as solar
power, neuroscience, microgravity, and more. The site
also provides several links to additional life and space
science resources for educators.” eSchool News
Genetic Science Learning Center http://gslc.genetics.utah.edu
“Teachers looking for ways to teach about DNA and
other topics in genetics and bioscience can turn to the Genetic
Science Learning Center at the University of Utah’s
website. The site features several animations and
activities for learning about DNA, cells, molecules, and other
genetic topics. Site visitors can virtually build a DNA
molecule, transcribe and translate a gene, and see why a
firefly’s tail glows. Other activities include
using DNA to solve a mystery, finding out how genetics is being
used to save endangered species, and learning about stem cells,
addiction, gene therapy, cloning, and genetically modified
food. In the “Make a Mad, Mad, Mad, Neuron”
activity, students build their own monster neural circuits and
must identify the parts of each neuron before completing
the activity.” eSchool News
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